Finally, I have solved the issue.
For USDZ files RealityKit is a better technology than SceneKit.
All I had to do: Place the USDZ file in to the scene as I normally would with any file.
Set the camera mode of ARView to .nonAR: arView.cameraMode = .nonAR
arView.cameraMode = .nonAR
3. Start and repeat its animation:
entity.availableAnimations.forEach { entity.playAnimation($0.repeat()) }
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I have the exactly the same issue.
The problem is, that I would like to work with ActivityKit, which is enabled in 14.1 :((
// When it is dismissed, there is no way to bring it back.
DocumentGroup(newDocument: { TestDocument() }) { file in
ContentView()
}
// I can bring it back by opening it with its ID.
WindowGroup(id: "TestWindow") {
TestWindowView()
}
.windowStyle(.plain)
Here is some more information about the issue.
Same here! We basically cannot launch with iOS 18, because of this bug... The problem is that we have a lot of dependencies that use this, so we cannot make a viable workaround.
If a lot of our package dependencies use the NSDecimal, that means that we cannot ship until for iOS 18 on day one?
This is fixed in the latest Xcode!
DocumentGroup is so broken. Every new Xcode seem to produce just more and more issues with it.
Thank you, filed one here: FB15689459