Is there a way to continue with the same codes from Playgrounds to Xcode, especially those visual block of elements e.g. world.place ? Any library that I can import to enable the use of those blocks from Playgrounds would be welcome.
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Apple's own USDZ files from their website does not display properly both in OPReview and in Keynote when imported. It displays properly, however, in Reality Converter bit with this error:
"Invalid USD shader node in USD file
Shader nodes must have “id” as the implementationSource, with id values that begin with “Usd”. Also, shader inputs with connections must each have a single, valid connection source."
I tried importing other models from external sources and they work without any issue at all.
Is there any potential fix or workaround this?
Thanks in advance.