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Vision OS and coloring entities using Metal Shaders
I'm experimenting with Vision OS and Apple Vision Pro using the Xcode Beta. I'm using Xcode 15.1 Beta and visionOS 1.0 beta 4. I'm currently doing a project where I draw a polygon using a mesh generated from MeshDescriptor/MeshResource and present it in an ImmersiveView. I want to change the color of parts, i.e. not all of, my 3D rendered polygon and I want to do it dynamically. For example when the user presses a button. I have gotten into Shaders and the CustomMaterial from RealityKit, only to find out that CustomMaterial is not supported on Vision OS! Does anyone know how I can color portions/parts of a mesh that is generated from MeshDescriptor and MeshResource?
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Oct ’23