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Parallels 15: not working on Big Sur
I recently installed the Big Sur beta on my 2019 16" Macbook Pro. I tried to run Parallels, only to be given a message saying to restart to complete the installation. The trouble is, whether I choose to restart or quit Parallels, the application hangs. If I then restart and try to run it again, I get the same message. I looked at the logs, and it appears that it is failing when trying to load one of its kernel extensions, and then assuming that a restart is needed to enable them. It tries to issue the following command: /usr/bin/kmutil load -p /Applications/Parallels\ Desktop.app/Contents/Library/Extensions/10.9/prl_vnic.kext -r /Applications/Parallels\ Desktop.app/Contents/Library/Extensions/10.9 which fails with the following error: Error: Error Domain=KMErrorDomain Code=1 "Kernel request failed: (libkern/kext) kext (kmod) start/stop routine failed" UserInfo={NSLocalizedDescription=Kernel request failed: (libkern/kext) kext (kmod) start/stop routine failed} Does anyone else have this problem? It doesn't seem to be universal since I've seen plenty of reports of people successfully running Parallels on Big Sur.
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1.6k
Jun ’20
How do I get the user's location when generating timelines for a ClockKit complication?
I'm working on a widget in ClockKit (since WidgetKit is lacking in UI controls that I need for this app, namely the curved corner text). The widget will display data based on the user's location. It doesn't need to be completely precise, but it does need to update when the user moves about 10km or so. I tried setting up CLLocationManager to give a callback in the AppDelegate, but this doesn't seem to work on the clock face unless the location is set to Always, which doesn't seem to be allowed as it's being set to When in Use even with a call to requestAlwaysAuthorization. So, my main question is, what is the correct way to get the user's rough location in a complication? I know some of Apple's built-in complications do it -- namely, the sunrise/sunset complication.
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1.2k
Jan ’23
In an Immersion scene, how do I anchor my model to the surroundings rather than my head position?
I'm loading a model of a room's interior from Reality Composer Pro in a RealityView in my full Immersion scene. The model loads fine, but the problem is that if I pan the simulator camera around, the model follows the camera, rather than remaining stationary and allowing the camera to move around it. How can I keep the model stationary?
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Aug ’23