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Reply to Unfinished transactions not being emitted on start of app
I have also tried using Product.SubscriptionInfo.Status.updates. Updates do not come in on app launch when a renewal happens when the app is not running. But I do see updates come in when calling AppStore.sync(). This is unlike Transaction.updates, where nothing happens when calling AppStore.sync(). This is not an acceptable workaround, as auto-renewals should be automatic and transparent to the user; not force them to "Restore Purchases".
Mar ’23
Reply to Unfinished transactions not being emitted on start of app
I am experiencing this exact same issue as well. Subscription renewals that happen when the app is not running are not presented to my app on launch through Transaction.updates. They remain in an "unfinished" state. Attempting to Restore Purchases does nothing, and attempting to repurchase the subscription just presents the alert that the item has already been purchased. In both cases, current entitlements never reflect that the subscription is purchased and valid.
Mar ’23
Reply to SwiftUI Previews in Xcode 14 failed to run with SettingsError: noExecutablePath(IDESwiftPackageStaticLibraryProductBuildable)
Still seeing this issue with Xcode 14.1 and the library "ProgressHUD". SettingsError: noExecutablePath(<IDESwiftPackageStaticLibraryProductBuildable:ObjectIdentifier(0x000060000bec3ba0):'ProgressHUD'>) An issue has been logged with the offending package, but this used to work without changes needed in the package. https://github.com/relatedcode/ProgressHUD/issues/130 Maybe removing type: .static is all that is needed there too? (Like was done here.)
Nov ’22