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Entity.load vs Entity.loadModel
let apple = try Entity.load(named: "apple", in: realityKitContentBundle) works, but let apple = try Entity.loadModel(named: "apple", in: realityKitContentBundle) does not work ie. (error.localizedDescription = Failed to find resource with name "apple" in bundle) I am unsure what is causing the problem, apple.usda was created in Reality Composer Pro from primitives and has a single apple object (no root). When I load with Entity.load and print apple, I get: ▿ 'apple' : Entity, children: 1 ⟐ Transform ⟐ SynchronizationComponent ▿ 'apple' : ModelEntity ⟐ ModelComponent ⟐ Transform ⟐ CollisionComponent ⟐ PhysicsBodyComponent ⟐ SynchronizationComponent This nested hierarchy seems redundant to me, is it preferred in AR kit to have such a structure? Why am I unable to load usda directly as a ModelEntity?
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Feb ’24