I tried to re- initialise the timeline by firing a notification from the code. But this causes memory issue and after few seconds app freeze
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@Vision Pro Engineer
Thanks for the response. When I check the status, it shows as paused. In my RealityView make part, I have already called the `ARKitSession
Task {
await placeManager.runArkitSession()
}
and then after the attachment block, I am calling my camera method.
.task {
// Main camera access
await placeManager.processCameraUpdates()
}
When I print a statement, processCameraUpdates() seems fire before the runArkitSession(). But this is not a problem when app opens fresh. Even after app become foreground, still my anchors are updating and I can see attachments, and scene renders correctly. Why only camera has the issue? If I call arkitsession.run again will it be a problem?
Did you submit a request. to apple asking the main camera access capability for your bundle id? If so how long did it take to available that capability on Xcode?
Can we export the created mesh model using RealityKit?