Hello Adam,
I have helped multiple clients with this kind of issue. This usually means that your code has been detected as "malicious" software.
You say that you are using Electron and this could be problematic; as "older" versions has many security vulnerabilities.
At some point, your account could have been blacklisted; so you could no longer notarize. But during the first rejections, you could still revert it by correcting the issues in your code.
try to notarize a simple "hello world" application to verify that your team is OK for notarization. You could notarize from Xcode or using notarytool
if 1) is working, update your software to use the latest Electron framework and this should solve your issue.
I think that Apple should give a more comprehensive feedback when software is using a problematic "known" framework.
Regards
David
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I finally found the source of this issue.
Model is calling a function that has @torch.jit.script decorator: https://github.com/RVC-Project/Retrieval-based-Voice-Conversion-WebUI/blob/main/infer/lib/infer_pack/commons.py#L108
Removing this decorator, torch.jit.trace no longer add an intimplicit operator in the trace and CoreML tools could succesfully convert the model.
Hi,
I filed a Feedback for this old iOS frame capture issue.
I understand that we should use latest version of macOS/Xcode/iOS for be able to debug/profile Metal code. However, our use case is to debug a problem that is only reproducible on iPhone 6s (for which max iOS available is 12.5.5).
Disconnect/reboot/reconnect solves this issue for the iPhone 6S under 12.5.5.
An other issue is MTLLibrary is crashing in newFunctionWithName or in internal readBytes (when committing a MTLCommandBuffer) when:
metal library is compiled with source+driver info embedded (-MO or -frecord-sources option)
frame capture is enabled
iOS deployment version is lower than device iOS version
Should I file a radar for this one ?
Regards
David
Hello Benjamin,
the workaround I found is to disable GPU Frame Capture.
Menu Product | Scheme | Edit Scheme.
under the Options tab, set GPU Frame Capture to disabled
Regards
David