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Reply to Notarization: "Team isn't configured for notarization"
Hello Adam, I have helped multiple clients with this kind of issue. This usually means that your code has been detected as "malicious" software. You say that you are using Electron and this could be problematic; as "older" versions has many security vulnerabilities. At some point, your account could have been blacklisted; so you could no longer notarize. But during the first rejections, you could still revert it by correcting the issues in your code. try to notarize a simple "hello world" application to verify that your team is OK for notarization. You could notarize from Xcode or using notarytool if 1) is working, update your software to use the latest Electron framework and this should solve your issue. I think that Apple should give a more comprehensive feedback when software is using a problematic "known" framework. Regards David
Aug ’24
Reply to Capture GPU Frame fail
Hi, I filed a Feedback for this old iOS frame capture issue. I understand that we should use latest version of macOS/Xcode/iOS for be able to debug/profile Metal code. However, our use case is to debug a problem that is only reproducible on iPhone 6s (for which max iOS available is 12.5.5). Disconnect/reboot/reconnect solves this issue for the iPhone 6S under 12.5.5. An other issue is MTLLibrary is crashing in newFunctionWithName or in internal readBytes (when committing a MTLCommandBuffer) when: metal library is compiled with source+driver info embedded (-MO or -frecord-sources option) frame capture is enabled iOS deployment version is lower than device iOS version Should I file a radar for this one ? Regards David
Nov ’21