Yep, I've done the same tests as you and came to the same conclusion.
Both Xcode templates (UIKit, SwiftUI) seem to be leaving memory footprints.
Hopefully, some Apple engineer can share some info regards that.
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Better late than never,
I'm using this script
xcrun scntool --convert INPUT.dae --format scn --output OUT.scn --asset-catalog-path .
@parimi1107
Having the response like the following getCurrentConfigurations response will not help you, since if Apple decide to put your widget on the Gallery widget then it will show as it was installed which is false.
Apple doesn't support this kind of status unfortunately, you will never know if the widget was installed or not since Apple also may call the timeline before editing the widget (I've log it to file and I saw they might call timeline).
so we at 14.3 and it's still buggy, how are we suppose to develop like this?
Timeline getting called multiple times, I'm using the policy: .after(/* 1 day */)) and it's not working
It's a bug on Apple side and it seems they have no intent on fixing it.
So it's been 4 month and still no answer or fix from Apple, what a shame.
In my device it's getting called 3 times, regardless if I returned a quick time line or not.
Unfortunately on beta 4 and earlier, its not working on simulator, only on device.