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Applying OcclusionMaterial from RealityKit to Reality Composer scene?
I'm aware that you can create a simple scene in RC, import it to Xcode, and then add additional 3D objects with OcclusionMaterial applied to them using RealityKit. However, I would like to accomplish that the other way around, i.e. exporting a .reality-file (or usdz?) from Xcode with OcclusionMaterial applied into RC. Is that possible? If so, what's the workflow?
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Nov ’21