My guess is I don't think it is supported right now, based on the session video it looks more geared around SharePlay and a FaceTime call to connect virtually
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Just checking, you aren't spelling the entity name wrong when loading it? You're using Reality Composer Pro and have added the entity in the project browser?
I think the proper way to do it is to load the entity in the RealityView make closure and attach it to a TableSeat, and then add it to the TableSetup
This is what I think based on the example project, in the GameSetup.swift file there's func loadEntityEquipment
On Xcode Beta 5, I haven't figured out how to make it work yet either.
Also wondering this! I hope it's available at some point