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Reply to Rendering EntityEquipment in TabletopKit
Just checking, you aren't spelling the entity name wrong when loading it? You're using Reality Composer Pro and have added the entity in the project browser? I think the proper way to do it is to load the entity in the RealityView make closure and attach it to a TableSeat, and then add it to the TableSetup This is what I think based on the example project, in the GameSetup.swift file there's func loadEntityEquipment
Jul ’24