In my RealityKit-based app I was using DirectionalLightComponent and DirectionalLightComponent.Shadow to cast shadows.
As far as I can see, on visionOS only ImageBasedLightComponent is currently supported, so I transitioned from DirectionalLightComponent to ImageBasedLightComponent. The lighting is working fine, but I'm not able to cast shadows onto other entities (in my case, casting a shadow from a Moon onto a planet).
Looking at ImageBasedLightReceiverComponent, there's GroundingShadowComponent which isn't what I'm looking for.
Is there any way with ImageBasedLightComponent & ImageBasedLightReceiverComponent to cast shadows from an entity onto another entity?