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Take a builtInUltraWideCamera photo during ARKit world tracking?
I need to be able to capture a still image from builtInUltraWideCamera during an ARKit session (ARWorldTrackingConfiguration not face tracking). It doesn't matter if taking the photo takes a few seconds, I just need an image and to be able to get the camera position/orientation from ARKit as usual. The only way I can see to do this is to pause the ARKit session, grab the image and then immediately resume the session with .initialWorldMap and hope it resumes successfully. This seems like a poor solution given that ARKit in ARWorldTrackingConfiguration is using builtInUltraWideCamera internally for tracking and could share an image from it if there was a suitable API. Is there any better way forward?
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Mar ’23