What I've also forgot to say is that it's an immersive space so we see the real world and the virtual things. So I don't only want to reflect my environment but also a virtual item onto another.
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I would like the reflections to be like this. I maybe explained it wrong. It should fully mirror the texture that I have onto another texture.
Or in other words:
can I create a Shader with the Shader Graph to reflect other meshes?