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PDF Text Selection Crashes When Cursor Moves Over QR Code Only on iOS 18
We are experiencing a crash when selecting text in a PDF and moving the cursor over a QR code. This happens when the QR code at the end of the PDF file with no text following it. [Only on iOS 18] Steps to Reproduce: Clone the repository: git clone https://github.com/aliakhtar49/ios18-pdf-crash/tree/main cd ios18-pdf-crash Run the application to load the provided PDF Select some text and move the cursor over the QR code several times Observe the crash. You can see the gif in the repo Expected Behavior: The application should not crash Actual Behavior: The application crashes: Environment: iOS version: 18.0 Device: iPhone 15 Pro, iPhone 12 Pro Max Additional Context: This issue occurs when the QR code is at the end of the PDF file with no text following it StackTrace `thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BREAKPOINT (code=1, subcode=0x19f3e6ec0) * frame #0: 0x000000019f3e6ec0 CoreGraphics`void PageLayout::ConvertTextRangesToStringRanges<std::__1::span<CFRange, 18446744073709551615ul>, std::__1::back_insert_iterator<std::__1::vector<CFRange, std::__1::allocator<CFRange>>>>(std::__1::span<CFRange, 18446744073709551615ul>&&, std::__1::back_insert_iterator<std::__1::vector<CFRange, std::__1::allocator<CFRange>>>&&) const + 664 frame #1: 0x000000019f424c5c CoreGraphics`CGPDFPageLayoutGetStringRangeIndexNearestPoint + 100 frame #2: 0x000000022b4c096c PDFKit`-[PDFPage characterIndexNearestPoint:] + 128 frame #3: 0x000000022b450950 PDFKit`-[PDFTextInputView _closestPositionToPoint:withinRange:] + 420 frame #4: 0x00000001a0bd02f0 UIKitCore`-[UITextSelectionInteraction _hasTextAlternativesAtLocation:] + 120 frame #5: 0x00000001a03e3834 UIKitCore`-[_UIRemoteKeyboardsEventObserver _hasTextAlternativesForTouch:] + 256 frame #6: 0x000000019fa4e0f8 UIKitCore`-[_UIRemoteKeyboardsEventObserver _endTrackingForTouch:] + 212 frame #7: 0x000000019fa4ca38 UIKitCore`-[_UIRemoteKeyboardsEventObserver _trackTouch:] + 132 frame #8: 0x000000019fa4c94c UIKitCore`-[_UIRemoteKeyboardsEventObserver peekApplicationEvent:] + 220 frame #9: 0x000000019fa4c304 UIKitCore`-[_UIRemoteKeyboards peekApplicationEvent:] + 84 frame #10: 0x000000019fa35dc4 UIKitCore`__dispatchPreprocessedEventFromEventQueue + 4180 frame #11: 0x000000019fa3ef7c UIKitCore`__processEventQueue + 5696 frame #12: 0x000000019f936df4 UIKitCore`updateCycleEntry + 160 frame #13: 0x000000019f934d28 UIKitCore`_UIUpdateSequenceRun + 84 frame #14: 0x000000019f934978 UIKitCore`schedulerStepScheduledMainSection + 172 frame #15: 0x000000019f93580c UIKitCore`runloopSourceCallback + 92 frame #16: 0x000000019d126f9c CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 frame #17: 0x000000019d126f30 CoreFoundation`__CFRunLoopDoSource0 + 176 frame #18: 0x000000019d124a08 CoreFoundation`__CFRunLoopDoSources0 + 244 frame #19: 0x000000019d123c14 CoreFoundation`__CFRunLoopRun + 856 frame #20: 0x000000019d123424 CoreFoundation`CFRunLoopRunSpecific + 608 frame #21: 0x00000001e93211c4 GraphicsServices`GSEventRunModal + 164 frame #22: 0x000000019fc6a130 UIKitCore`-[UIApplication _run] + 816 frame #23: 0x000000019fd1855c UIKitCore`UIApplicationMain + 340 frame #24: 0x0000000105e77c38 MyApp.debug.dylib`main at HSAppDelegate.swift:19:20 frame #25: 0x00000001c3058a74 dyld`start + 2724`
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628
Jul ’24
Invalid Bundle. The bundle at 'Foo.framework' contains disallowed file 'Frameworks'
In our project setup we have Main App and our code base is divided into Module using Framework, Recently in one of our framework we write some code using swift async-await API. After that We got this error while uploading to TestFlight Invalid Bundle. The bundle at 'Foo.framework' contains disallowed file 'Frameworks'. With error code STATE_ERROR.VALIDATION_ERROR.90206 for id 6822222-72fc-4820-0000-b1f8411d4f04 From stackoverflow we resolved issue by doing following things previously it was YES and working fine ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = NO; Now our build Successfully uploaded to TestFlight and in apple review we got this comment from apple team and they rejected app
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2.2k
Aug ’22
iOS 16 recurring payment configuration not reflecting in UI
We are integrating iOS 16 recurring payments in our app, everything works fine but we have a few questions Question 1 let recurringPaymentRequest = PKRecurringPaymentRequest(         paymentDescription: "Pro Membership",         regularBilling: regularBilling,         managementURL: url       ) we assume managementURL is supposed to come in the user's wallet where he/she can tap to change the recurring payment option to our backend, but in the wallet, the transaction appears without this URL and have no indication that it is a recurring payment, Can someone guide what we missed Question 2 For apps that only have apple pay on mobile, managementURL can open the app as a deep link from the Wallet app and the user can update or delete the payment method for the automatic reload payment from the app directly, Question 3 For cancellation, the recurring payment app should have some UI where the user can tap which hit our backend and remove the apple pay merchant token from our system and apply cancellation business logic, no apple API involves in the cancellation of recurring payment
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1.2k
Nov ’22
Xcode 12 beta 4 - error compiling for Simulator
An existing framework library workspace compiles without error when targeting iOS device architecture, but when targeting Simulator I receive the following error: Code Block ld: in /Users/macbook/Documents/Projects/iOS/HungerStation/Code/customer-app-ios/Pods/mopub-ios-sdk/MoPubSDK/Viewability/MOAT/MPUBMoatMobileAppKit.framework/MPUBMoatMobileAppKit(MPUBMoatAnalytics.o), building for iOS Simulator, but linking in object file built for iOS, for architecture arm64 As per this https://developer.apple.com/forums/thread/655316 Changing build setting "Build Active Architecture Only" from No to Yes doesn't solve this problem Has anyone else seen this?
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53k
Aug ’20