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Reply to How to initialize .nonAR mode properly?
Thanks maxxfrazer,Actually I'm using SwiftUI. I tried to set the cube position as [0,0,-1]. See below.struct ContentView : View { var body: some View { return ARViewContainer().edgesIgnoringSafeArea(.all) } } struct ARViewContainer: UIViewRepresentable { func makeUIView(context: Context) -> ARView { let arView = ARView(frame: .zero) arView.cameraMode = .nonAR let boxAnchor = try! Experience.loadBox() arView.scene.anchors.append(boxAnchor) boxAnchor.setPosition([0,0,-1], relativeTo: nil) return arView } func updateUIView(_ uiView: ARView, context: Context) {} }I also tried to use the other initializer for the ARView. See below.struct ARViewContainer: UIViewRepresentable { func makeUIView(context: Context) -> ARView { let frameRect = CGRect(x: 0, y: 0, width: 100, height: 100) let cameraMode = ARView.CameraMode.nonAR let arView = ARView(frame: frameRect, cameraMode: cameraMode, automaticallyConfigureSession: false) let boxAnchor = try! Experience.loadBox() arView.scene.anchors.append(boxAnchor) boxAnchor.setPosition([0,0,-1], relativeTo: nil) return arView } func updateUIView(_ uiView: ARView, context: Context) {} }...but that did not help either (I'm not sure how to use the "frame"). Any ideas?
Jun ’20
Reply to Precondition failure with several MapViews
It doesn't really show the stack properly (in source line level). This is the message "2019-12-02 20:41:30.752264+0200 MapKitTest[20750:6545087] precondition failure: invalid value type for attribute: 102". The thread 1 stops in "class AppDelegate: UIResponder, UIApplicationDelegate {" line in AppDelegate.swift. Before that the stack just shows some assembly "libdyld.dylib`start: 0x7fff51a1dc24 <+0>: nop -> 0x7fff51a1dc25 <+1>: movl %eax, %edi 0x7fff51a1dc27 <+3>: callq 0x7fff51a479c8 ; symbol stub for: exit 0x7fff51a1dc2c <+8>: hlt 0x7fff51a1dc2d <+9>: nop"...but perhaps there's a better way to analyze the stack? Let me know. Thanks!(I'm using iPhone simulators and real devices...same behaviour)
Dec ’19