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Reply to Can't capture metal GPU workload — Capturing MTLPipelineLibrary is not supported.
I'm in Xcode 15.2 and the Metal Debugger is still very inconsistent. It'll work once or twice or sometimes even more, but then eventually it will actually cause Xcode to crash, the "Capture" button gets disabled and won't re-enable until re-booting the computer. Is there a background process that is failing that's causing "Capture" to being disabled? Is there a way I can reset the state of the Metal Debugger so that it works again without having to fully restart my machine? This is a real hindrance to our development process as our app makes extensive usage of Metal.
Jan ’24
Reply to xcode 15 Beta 5 iOS Simulators... Springboard Crash & High CPU
Also seeing a similar issue. Noticed my MacBook Pro M1 (2020) was getting ridiculously hot, saw one SpringBoard process and two diagnosticsd processes each taking between 70%-103%. I'm running macOS 14.0 Beta (23A5301h) and Xcode Version 15.0 beta 5 (15A5209g), and had the Simulator open. Console shows a near constant spamming of the following messages from SpringBoard: default 12:42:48.635344-0500 SpringBoard [0x1363526c0] invalidated on xpc_connection_cancel() default 12:42:48.635365-0500 SpringBoard [0x1363526c0] activating connection: mach=false listener=false peer=true name=com.apple.systemstatus.peer.0x1363526c0 Closing my Simulator was the only thing that got it chill out.
Aug ’23