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Reply to Limited number of TextureResource.DrawableQueue in VisionOS 2
I believe this was partially a misunderstanding of how .replace(withDrawables:) works. It operates on the texture level, not a per material/per parameter level. If you stop and think it makes complete sense. If you have different materials with parameters that you want to replace, but they all share the same assigned texture, swapping that texture for a drawable queue in one material parameter will replace it in all other materials. So if you try swapping them all, it will just stop working. I really wish the developer documentation was better, it would save so much time.
Jun ’24