I have the same issue.
build a simple framework. Test it in a app. it works.
build the xcframework for the framework.
Use it in an app.
I get the following :
Umbrella header "xxFramework.h" not found
Could not build Objective-C module "xxFramework"
Failed to build module "xxFramework" from its module interface.
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@sanjeevworkstation
Have you fixed the issue? Any tips? I got the same error when using a xcframework I created.
Umbrella header "xxFramework.h" not found.
Could not build Objective-C module...
Failed to build module....
Using the framework directly is fine.
Thanks for looking into this. Build Succeeded with the following issues. I can also run and test the Mac Catalyst app.
Hi,
If I can't go with NavigationStack. Any recommendations or workarounds are also sincerely appreciated. Thanks.
After updating iPad to iOS 17 beta 2 I am able to run the detecting human body pose.
but animal pose example is still showing blank. anyone facing the same problem?
I have enabled the Privacy & Security to Allow applications downloaded from Anywhere in Terminal.
During the installation process, I copied the Xcode binary to Applications folder. Launching it, it triggers a download and verify process. At the end of the verification I saw both iOS and VisonOS simulator verified successfully with checked boxes. However launching either simulator with a newly created app gives me the same error.
@pr0fess0r Can I ask you, when I copy the files to the /Library folder, do I just copy the Profiles folder in the dmg into the /Library/Developer/CoreSimulator folder?
@Yongqi Xu
Thanks for the tip. It works like a charm! :)
I could get local video to load with the following:
Bundle.main.url(forResource: "watermeloncat", withExtension: "MOV")!
but could not load a remote URL
https://mauiman.azureedge.net/videos/SpatialJourney/watermelon_cat.MOV
Thanks for the answer. I filed a feature enhancement request: FB14403013
Hi
I am compiling it in Xcode 16 Beta (Swift 6) with iOS 18, and iPhone 15 Pro Max Simulator. The code compiles and run but crashes. If the following is commented out it is ok.
generator.generateCGImagesAsynchronously(forTimes: timesArray ) { requestedTime, image, actualTime, result, error in
let img = UIImage(cgImage: image!)
}
ContentView.txt
Hi,
Thanks for looking into this. After I detach from Xcode->Debug. I get the following in the attached report.txt file. The debugger did not yet reach the breakpoint in the generateCGImagesAsynchronously closure
report.txt
Thanks
Thanks for the answer! Just to add. Much thanks to
https://github.com/Sebulec
for sharing the project.