I recently made an update to my game and localised the app in Xcode using the steps described here: https://developer.apple.com/localization/
I also localised my app store page into a few languages, the same as my xcode project's plist localisations. (using the technique shown here: https://developer.apple.com/documentation/xcode/adding-support-for-languages-and-regions )
In the Appstore however, my app is only listed as "English", no other languages are listed in the Languages section.
I'm wondering what setting I may have missed.
My project has localised .lproj for the additional languages, so I'm not sure why they are not working.
My localised .plist files for each language have the following setting:
CFBundleDevelopmentRegion
en
Should this be something other than "en"? For example, in /ja.lproj/info.plist should CFBundleDevelopmentRegion be "ja"?
Would that make a difference?
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Has anyone tried this? The docs often say a TrueDepth Camera needs to be present to use ARKit 3.