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RealityKit sometimes renders using only the green channel
Hi We're working on an app that uses RealityKit to present products in the customer's home. We have a bug where every once in a while (somewhere around 1 in 100 runs), all entities are rendered using the green channel only (see image below). It seems to happen to occur in all entities in the ARView, regardless of model or material type. Due to the flaky nature of this bug, I found it really hard to debug, and I can't seem to rule out an internal issue in RealityKit. Did anyone run into similar issues or have any hints of where to look for the culprit?
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Jan ’23