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How to draw a mesh generated by SceneReconstructionProvider in VisionOS
I want to draw a mesh generated by SceneReconstructionProvider with a material set, but how should I draw the ShapeResource? I want to give a material to the mesh of the recognized wall or object to direct it. print("Part of the scene has been updated: ", update.anchor) task(priority: .low) { let shape = try await ShapeResource.generateStaticMesh(from: update.anchor) let entity = Entity() // What do I need to add? entity.components[CollisionComponent.self] = .init(shapes: [shape]) entity.components[PhysicsBodyComponent.self] = .init( massProperties: .default, . material: nil, , mode: .static) } ```
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Aug ’23