Posts

Post not yet marked as solved
0 Replies
268 Views
"I am developing a project called 'Avatar Creator.' In the HeadSelectionView, BodySelectionView, and LegSelectionView screens, the user will choose one of the images available there. In the final FinalSelectionView screen, I want to display the images the user selected, but I'm facing a problem. In the FinalSelectionView screen, only the last selected 'Leg' image is visible; the 'Head' and 'Body' images return 'nil' (null). I'm leaving the code I wrote below. Can you help?" https://github.com/rayko-rayko/Lego-Minifigure-AvatarCreator
Posted Last updated
.
Post not yet marked as solved
0 Replies
414 Views
"I am developing a project called 'Avatar Creator.' In the HeadSelectionView, BodySelectionView, and LegSelectionView screens, the user will choose one of the images available there. In the final FinalSelectionView screen, I want to display the images the user selected, but I'm facing a problem. In the FinalSelectionView screen, only the last selected 'Leg' image is visible; the 'Head' and 'Body' images return 'nil' (null). I'm leaving the code I wrote below. Can you help?" import SwiftUI enum ImageHead: String, CaseIterable, Identifiable { case smile = "head-0" case smileWithEyebrow = "head-1" case happy = "head-2" case sad = "head-3" case verySad = "head-4" case shocked = "head-5" var id: ImageHead { self } } enum ImageBody: String, CaseIterable, Identifiable { case black = "body-0" case brown = "body-1" case red = "body-2" var id: ImageBody { self } } enum ImageLeg: String, CaseIterable, Identifiable { case blue = "leg-0" case grey = "leg-1" case black = "leg-2" var id: ImageLeg { self } } struct SelectionImageView: View { var image: String var body: some View { Image(image) .resizable() .aspectRatio(contentMode: .fit) .frame(width: 150, height: 150) } } struct ContentView: View { @State private var userSelectedHead: ImageHead? @State private var userSelectedBody: ImageBody? @State private var userSelectedLeg: ImageLeg? var body: some View { NavigationView { ScrollView(.horizontal) { LazyHGrid(rows: [GridItem(.flexible())]) { ForEach(ImageHead.allCases, id: \.self) { head in NavigationLink(destination: BodySelectionView(userSelectedHead: $userSelectedHead, userSelectedBody: $userSelectedBody, userSelectedLeg: $userSelectedLeg)) { VStack { SelectionImageView(image: head.rawValue) Text("Selected Head: \(userSelectedHead?.rawValue ?? "None")") } } .padding() } } } .navigationTitle("Select Head") } } } struct BodySelectionView: View { @Binding var userSelectedHead: ImageHead? @Binding var userSelectedBody: ImageBody? @Binding var userSelectedLeg: ImageLeg? var body: some View { ScrollView(.horizontal) { LazyHGrid(rows: [GridItem(.flexible())]) { ForEach(ImageBody.allCases, id: \.self) { body in NavigationLink(destination: LegSelectionView(userSelectedHead: $userSelectedHead, userSelectedBody: $userSelectedBody, userSelectedLeg: $userSelectedLeg)) { VStack { SelectionImageView(image: body.rawValue) Text("Selected Head: \(userSelectedHead?.rawValue ?? "None")") Text("Selected Body: \(userSelectedBody?.rawValue ?? "None")") } } .padding() } } } .navigationTitle("Select Body") } } struct LegSelectionView: View { @Binding var userSelectedHead: ImageHead? @Binding var userSelectedBody: ImageBody? @Binding var userSelectedLeg: ImageLeg? var body: some View { ScrollView(.horizontal) { LazyHGrid(rows: [GridItem(.flexible())]) { ForEach(ImageLeg.allCases, id: \.self) { leg in NavigationLink(destination: FinalSelectionView(userSelectedHead: $userSelectedHead, userSelectedBody: $userSelectedBody, userSelectedLeg: $userSelectedLeg, selectedLeg: leg)) { VStack { SelectionImageView(image: leg.rawValue) Text("Selected Head: \(userSelectedHead?.rawValue ?? "None")") Text("Selected Body: \(userSelectedBody?.rawValue ?? "None")") Text("Selected Leg: \(leg.rawValue)") } } .padding() } } } .navigationTitle("Select Leg") } } struct FinalSelectionView: View { @Binding var userSelectedHead: ImageHead? @Binding var userSelectedBody: ImageBody? @Binding var userSelectedLeg: ImageLeg? var selectedLeg: ImageLeg var body: some View { VStack { if let head = userSelectedHead { SelectionImageView(image: head.rawValue) Text("Selected Head: \(head.rawValue)") } else { Text("Default Head Image") } if let body = userSelectedBody { SelectionImageView(image: body.rawValue) Text("Selected Body: \(body.rawValue)") } else { Text("Default Body Image") } SelectionImageView(image: selectedLeg.rawValue) Text("Selected Leg: \(selectedLeg.rawValue)") Spacer() } .navigationTitle("Final Selection") .padding(.horizontal) } } struct ContentView_Previews: PreviewProvider { static var previews: some View { ContentView() } }
Posted Last updated
.
Post not yet marked as solved
2 Replies
1.3k Views
hi, i want to use ar, face tracking on ios platform. i have a ios build and open xcode 15. my ios device have ios 17. this build is a simple build, i don't wrote any code, just i work on unity editor. my editor version 2022.3.f1. Finally, i get an error this. "Command PhaseScriptExecution failed with a nonzero exit code" how can i solve this problem
Posted Last updated
.