Not crashing in Xcode 12 beta
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Same here. Runs from Xcode but crashes instantly from TestFlight. I found that message in the logs, I have no way to get a crash log, either via TestFlight feedback or Xcode Organizer.
The only difference in this build from previous ones that didn't have this issue is that I added an Intents extension for Siri support.
Hey. One year later, I'm curious about what you ended up doing.
What I understand from DMG's answer regarding the master object with an NSOrderedSet, it seems to be exactly what iCloud sync WON'T allow, thus requiring some sort of manual ordering, perhaps keeping an index yourself somewhere. This is what I think I have to do now for my project :-/
Well this may well be a bug in the beta release so I just sent feedback to Apple.
It is working now :-/
I've seen the issue before and eventually it fixed itself, I presumed from updating to a new OS beta.
Now I see it works, it's the same app, same device and same OS version. I will report back if I see the issue again and do the minimal app test, thanks for replying!
New report:
Started failing again
Made minimal app with a Task and works fine
Problematic app: I saw that Tasks initially work but eventually stop working. I pinned it down to the use of this API:
https://developer.apple.com/documentation/mediaplayer/mpmediaitemartwork/1621736-image
Attempting to get a UIImage out of a MPMediaItemArtwork object is enough to break it (!!!)
Again, not all devices and possibly not all OS versions, even not every time I launch the app on the same device. But when it fails systematically, I comment out the above API usage and the issue is gone.
Is this something you can investigate further?
Nope, it works fine there.
Kind of. I can run it in the simulator but the music library is not available in the simulator, so I mock some library items. In this scenario the bit that uses MPMediaItemArtwork is not run at all.
I'm not seeing issues with Tasks there.
Whoa very interesting.
I have 6 of such threads and they all seem to be at the MPMediaItemArtwork.image(at:) call for different table cells. They are like this:
thread #9, queue = 'com.apple.root.user-initiated-qos.cooperative'
frame #0: 0x00000002106bf5e0 libsystem_kernel.dylib`__ulock_wait + 8
frame #1: 0x000000010307abdc libdispatch.dylib`_dlock_wait + 56
frame #2: 0x000000010307a990 libdispatch.dylib`_dispatch_thread_event_wait_slow + 56
frame #3: 0x000000010308bc54 libdispatch.dylib`__DISPATCH_WAIT_FOR_QUEUE__ + 384
frame #4: 0x000000010308b594 libdispatch.dylib`_dispatch_sync_f_slow + 180
frame #5: 0x00000001f6ee6940 MusicLibrary`-[ML3ArtworkConfiguration supportedSizesForMediaType:artworkType:] + 248
frame #6: 0x00000001e37c64ec MediaPlayer`-[MPArtworkConfiguration supportedSizesForMediaType:artworkType:] + 68
frame #7: 0x00000001e3704290 MediaPlayer`-[MPMediaLibraryArtwork validSizes] + 120
frame #8: 0x00000001e379c814 MediaPlayer`-[MPMediaLibraryArtworkDataSource _existingRepresentationForArtworkCatalog:fromCacheOnly:] + 208
frame #9: 0x00000001e379c9c0 MediaPlayer`-[MPMediaLibraryArtworkDataSource existingRepresentationForArtworkCatalog:] + 48
frame #10: 0x00000001e363ac50 MediaPlayer`-[MPArtworkCatalog bestImageFromDisk] + 40
frame #11: 0x00000001e368e6a8 MediaPlayer`__70-[MPConcreteMediaItemArtwork initWithArtworkCatalog:allowsNetworking:]_block_invoke + 296
(...)
That ulock_wait at the top seems to suggest there is a concurrency issue with this API, right? Or I might be using the wrong kind of queue!
I will definitely watch that session. Thanks for the insight!!!!
All right! I seem to have fixed it with your help!
I had an async function to get image artwork to display in table view cells. Each cell would start a Task to call this function.
The function would first attempt to get the media item's embedded artwork as UIImage by calling MPMediaItemArtwork.image(at:). If this returned nil for some reason, it would then attempt to fetch it via MusicKit using a MusicCatalogResourceRequest. This is why the function is async and why the cell makes the call in a Task.
I split this function in two, one for the embedded artwork (sync) and one for MusicKit artwork (async). The cell calls the first one and only if that fails uses a Task to call the other one.
Now it works and when I pause the app I find no 'com.apple.root.user-initiated-qos.cooperative' threads.
I guess the takeaway is that that API is not thread safe but maybe you can provide some other insight given the above backtrace? Thank you!!
Here's one complete thread. I tried posting the whole thing but it's beyond the post size limit.
thread #4, queue = 'com.apple.root.user-initiated-qos.cooperative'
frame #0: 0x00000002106bf5e0 libsystem_kernel.dylib`__ulock_wait + 8
frame #1: 0x000000010441abdc libdispatch.dylib`_dlock_wait + 56
frame #2: 0x000000010441a990 libdispatch.dylib`_dispatch_thread_event_wait_slow + 56
frame #3: 0x000000010442bc54 libdispatch.dylib`__DISPATCH_WAIT_FOR_QUEUE__ + 384
frame #4: 0x000000010442b594 libdispatch.dylib`_dispatch_sync_f_slow + 180
frame #5: 0x00000001f6ee6940 MusicLibrary`-[ML3ArtworkConfiguration supportedSizesForMediaType:artworkType:] + 248
frame #6: 0x00000001e37c64ec MediaPlayer`-[MPArtworkConfiguration supportedSizesForMediaType:artworkType:] + 68
frame #7: 0x00000001e3704290 MediaPlayer`-[MPMediaLibraryArtwork validSizes] + 120
frame #8: 0x00000001e379c814 MediaPlayer`-[MPMediaLibraryArtworkDataSource _existingRepresentationForArtworkCatalog:fromCacheOnly:] + 208
frame #9: 0x00000001e379c9c0 MediaPlayer`-[MPMediaLibraryArtworkDataSource existingRepresentationForArtworkCatalog:] + 48
frame #10: 0x00000001e363ac50 MediaPlayer`-[MPArtworkCatalog bestImageFromDisk] + 40
frame #11: 0x00000001e368e6a8 MediaPlayer`__70-[MPConcreteMediaItemArtwork initWithArtworkCatalog:allowsNetworking:]_block_invoke + 296
frame #12: 0x00000001025a7d28 VinylFetish`@nonobjc MPMediaItemArtwork.image(at:) at <compiler-generated>:0
frame #13: 0x00000001025a7cd4 VinylFetish`protocol witness for MediaArtwork.image(at:) in conformance MPMediaItemArtwork at <compiler-generated>:0
frame #14: 0x00000001026671bc VinylFetish`MKHelper.fetchArtwork(item=0x0000000280e331b0, imageSize=80, self=VinylFetish.MKHelper @ scalar) at MKHelper.swift:166:43
frame #15: 0x000000010244bd18 VinylFetish`closure #1 in AlbumCell.updateFromItem(self=0x000000011e9d4800, item=0x0000000280e331b0) at AlbumCell.swift:154
frame #16: 0x000000010244da54 VinylFetish`partial apply for closure #1 in AlbumCell.updateFromItem() at <compiler-generated>:0
frame #17: 0x0000000102312eac VinylFetish`thunk for @escaping @callee_guaranteed @Sendable @async () -> (@out A) at <compiler-generated>:0
frame #18: 0x0000000102312ffc VinylFetish`partial apply for thunk for @escaping @callee_guaranteed @Sendable @async () -> (@out A) at <compiler-generated>:0
Here is my backtrace @eskimo, thanks for taking a look.
vf-backtrace.txt
I don't have a solution for you, I'll just mention that I managed to have an AppIntent to play audio without bringing the app to the foreground. It's audio the app knows and doesn't need to be given media information. The app gets launched if needed, and not brought to foreground (this by not implementing openAppWhenRun in my intent).
In the shortcuts app I see my app intents, I tap the audio playing one there and it works fine.
The problem is I cannot get to use this intent from an interactive widget because the intent depends on stuff in the main app target that isn't decoupled and I cannot bring it all to the widget extension.
Edit: even if I decoupled my audio playing code, I'd still probably be unable to play audio from the widget, based on your test and considering any code that runs is in the widget extension, not the main app. Having shared code between app and extension will be of no use if I can't get the actual app to be running just like when I tap the intent in the shortcuts app.
It seems I was mistaken regarding cross-device ids for non Apple Music items. I'm able to see matching ids on different devices for the same tracks.
The question remains, why is it not possible to query tracks by title?
This is solved in mac OS 14.5.