Same issue, any updates?
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I have the same problem Im trying with (in non-consumable purchase):
do {
let receipt = try InAppReceipt.localReceipt()
let purchased = receipt.containsPurchase(ofProductIdentifier: productId)
completion(.success(purchased))
} catch {
print(error)
completion(.failure(error))
}
but nothing
I hace the same problem, where does that code goes? the documentation isnt clear.
Found the answer in another site quoting:
It might be because you have an NSLocalizedString with a tableName: parameter matching the name of a storyboard.
In other words, if you have a Main.storyboard and NSLocalizedString(“Blah”, tableName: “Main”, comment: “...”) then you’ll probably get this error.
The full post on: https://www.wooji-juice.com/blog/random-dev-xcode-loc-export.html
Im using .flac format because it's the only one not adding a little silence at the start/end of each file like mp3 or m4a and is not heavy like wav.
Hi! it’s an 8 seconds flat white noise that is a perfect loop, I tested it in audacity and in live (where a sound producer made it for me, and tested too) and it plays smoothly in loop. (We tested the exported version of course and the audio file it’s not the problem)
Same. iOS 17.2
I will reinstall Xcode the other solutions didn't make the trick.
I never updated this post but in case it helps someone: you need to use an uncompressed (and heavy) format to avoid this to happen. (flac, alac, mp3, etc. are not good).
Anybody ? mi phone is dying now, its turning off randomly.
Yep something similar with iPhone 15.
https://developer.apple.com/forums/thread/758264
I would advice try to downgrade before it gets worst. Today I had to go to the store to turn it on again, and of course the warranty is annulled for trying the beta.
The same happened to me with Canada. any clues ?