You could try using https://github.com/RobotsAndPencils/XcodesApp to manage your downloads
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Nope, 13.3.1 has been smooth sailing so far on the M1.
Mind you, when I installed the M1, I installed from scratch, not a migration of my old intel machine. I have seen too many people doing a migration and running into all sorts of weird issues.
Just copied my personal files, did not copy the library directory and basically reinstalled programs I use. That actually was a nice cleanup.
Look at your data, you have declared OpenTotal.total and CurrentTotal.total as Int? The data has double values.
This is to do a full offline install. Quite a bit more complicated than simply doing an OTA install.
The simple solution is to click on the 'Install Profile' button.
That will download a profile that you can double click and install on your Mac to do the OTA installation. It's how I updated my M1.
Same issue over here.
Xcode 13.1 is working on my Big Sur company provided laptop.
When you are in the download section, look at the more item in the upper right corner. There you should find a direct download.
If I remember well, you need Mac OS 11.6 or above to use Xcode 13. You should upgrade to the latest BigSur.
Hello,
You might want to ask this question in the Steam forums since its a game you are running from steam. You also might want to remove the Xcode tag since this is not development related.
I would try this kind of approach which has also the advantage of not forcing an unwrap on value.
if let value = try? .int(container.decode(Bool.self)) {
self = value
} else if let value = try? .string(container.decode(Int.self)) {
self = value
} else if let value = try? .string(container.decode(String.self)) {
.... the rest should be pretty clear ...
}
For the time being it is only available on a Mac OS project.
Why don't you simply update the Swift syntax and project manually?
To clean it up I do the following...
I quit Xcode, delete that directory and load Xcode and previews work.
You could declare your struct like this:
struct Item: Identifiable {
var id = UUID()
var name: String = "DefaultValue"
}
struct ItemTable: View {
let items: [Item]
var body: some View {
Table(items) {
TableColumn("Name", value: \.name)
}
}
}