I've been in touch with Apple via Feedback Assistant (FB8756563) since September. Unfortunately, no progress so far.
The issue is easily reproducible even in the latest beta versions of Xcode (12.3 b1). Most likely trigger from my inspections seems to be related to the build process on different simulator devices when switching between them.
For example: First, I run the build process on an iPhone 12 simulator, and after that on the generic device. This almost always changes the schemes. And then if I switch back to the iPhone device, the schemes change again.
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We have the exact same issue, haven't found a way to reproduce it yet. Hopefully this is a beta-only issue and will be resolved by the release.
While this does seem to work, I've encountered the following issues:1) The 'HasTransform.look()' method, according to the documentation, also 'moves the entity to the specified `position` which is exactly what's happening in my case. The node gets rotated correctly but is placed to the position of the camera. I tried changing the order of parameters to see what would happen but it ended up as a big mess.2) I should have mentioned this sooner, my bad, but this method also rotates around other axes while I would only like it to rotate around the Y axis.Any idea how I could go about this?
Thank you for your responseJust to make sure, since the look() method accepts values of SIMD3<Float> for target & position parameters, I should just pass the Transform.translation value of my camera & the entity?