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This is related to - https://github.com/zeromq/libzmq/issues/4508 Issue description How to build libzmq for aarch64-apple-ios-sim (IOS Simulator on M1)? Minimal test code / Steps to reproduce the issue Run ios build ./builds/ios/build_ios.sh output: which generates libs and include packages for all platforms except aarch64-apple-ios-sim Using aarm64/libzmq.a package to build my rust project. I get the following error export LIBZMQ_LIB_DIR=/<path_to>/libzmq/builds/ios/libzmq_build/arm64/lib export LIBZMQ_INCLUDE_DIR=/<path_to>/libzmq/builds/ios/libzmq_build/arm64/include # Build project cargo build -r --target=aarch64-apple-ios-sim Error output: . . .building for iOS Simulator, but linking in object file built for iOS . . . see full Error here... "-Wl,-syslibroot" "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator16.2.sdk" "-L" "/Users/srinivad/.rustup/toolchains/stable-aarch64-apple-darwin/lib/rustlib/aarch64-apple-ios-sim/lib" "-o" "/Users/srinivad/code/personal/aries_vcx/target/aarch64-apple-ios-sim/release/deps/libindy_vdr-5aa23635579223af.dylib" "-Wl,-dead_strip" "-dynamiclib" "-Wl,-dylib" "-nodefaultlibs" = note: ld: in /Users/srinivad/code/personal/libzmq/builds/ios/libzmq_build/arm64/lib/libzmq.a(libzmq_la-address.o), building for iOS Simulator, but linking in object file built for iOS, file '/Users/srinivad/code/personal/libzmq/builds/ios/libzmq_build/arm64/lib/libzmq.a' clang: error: linker command failed with exit code 1 (use -v to see invocation) Any idea how to generate these packages for aarch64-apple-ios-sim architecture? Thank you!
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We are a government organization. We have 3rd party vendors build apps for us. They have their own CI/CD process to develop and distribute apps on our behalf. I don't want to share my private key (.p12 and password) with them. What is the best approach to handle distribution with 3rd party vendors? Is cloud signing a better option? If so... How many "Distribution Managed" Certificates can we have? Does cloud signing allow access to inter-app communication? If we change vendors, can the apps still continue to be updated? Or will the users require to uninstall and reinstall the app? Please advise.
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