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Use CoreData alongside SwiftData for the "Sharing" feature in the app.
Hello! 😊 I currently manage an app called MoneyKeeper that uses SwiftData for its data storage framework. Many users have requested a "sharing" feature, but unfortunately, SwiftData does not yet support this functionality, and it’s unclear when it will. 😭 Initially, I considered using CloudKit and CKSyncEngine to implement quick synchronization and sharing. However, due to the complexity of the current data model’s relationships, modeling it with CloudKit’s schema alone seemed overly complicated and likely to introduce bugs. As a result, I’ve decided to implement the sharing feature using CoreData and CloudKit. My plan to avoid conflicts with SwiftData includes: Keeping the local storage locations for SwiftData and CoreData separate. Using entirely separate CloudKit containers for SwiftData and CoreData. I believe these measures will minimize potential issues, but I’m wondering if there’s anything else I should consider. Using both SwiftData (for the personal database) and CoreData (for the shared database) feels like it could lead to significant technical debt in the future, and I anticipate encountering even more challenges during actual implementation. I’d greatly appreciate your valuable insights on this matter. 🙏 The app MoneyKeeper, currently operated using SwiftData. https://apps.apple.com/app/id6514279917
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Actor and the Singleton Pattern
As I migrate my apps to Swift 6 one by one, I am gaining a deeper understanding of concurrency. In the process, I am quite satisfied to see the performance benefits of parallel programming being integrated into my apps. At the same time, I have come to think that actor is a great type for addressing the 'data race' issues that can arise when using the 'singleton' pattern with class. Specifically, by using actor, you no longer need to write code like private let lock = DispatchQueue(label: "com.singleton.lock") to prevent data races that you would normally have to deal with when creating a singleton with a class. It reduces the risk of developer mistakes. import EventKit actor EKDataStore: Sendable { static let shared = EKDataStore() let eventStore: EKEventStore private init() { self.eventStore = EKEventStore() } } Of course, since a singleton is an object used globally, it can become harder to manage dependencies over time. There's also the downside of not being able to inject dependencies, which makes testing more difficult. I still think the singleton pattern is ideal for objects that need to be maintained throughout the entire lifecycle of the app with only one instance. The EKDataStore example I gave is such an object. I’d love to hear other iOS developers' opinions, and I would appreciate any advice on whether I might be missing something 🙏
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Sep ’24