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Reply to openGL iPad game on M1 with 11.3
Hi, I got similar [General] -[_MTLFunctionInternal baseObject]: unrecognized selector sent to instance 0x129e42710 crashes with 12  GLEngine                            0x00000001e545eea4 glDrawArrays_ES2Exec + 216 It worked fine for running the iPhone app on my M1 MacBook Pro (MacOS 11.4). But after I updating static library (*.a file) or changing CocoaPods integration from dynamic to static, the crashes happened without other changes. After a few searches, I found a workaround for running on M1 MacBook (not solving the real problem). Maybe you can try it: Got to Edit Scheme → Run → Options → GPU Frame Capture. Change value from Automatically Enabled to OpenGL ES or Disabled.
Jul ’21