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Reply to Adding ModelComponent to Reality Composer Pro's "Primitive Shape" entity
It turns out that the primitive shapes have the following structure ("TopSand" is what I named my primitive shape). ModelComponent isn't on the shape entity itself, but rather on it's first child. To get the code from above working, I needed to access the child entity "usdPrimitiveAxis" and work with it's ModelComponent, ex: guard let shapeEntity = rootEntity.findEntity(named: "TopSand"), let modelEntity = shapeEntity.children.first as? ModelEntity, var modelComponent = modelEntity.components[ModelComponent.self], var shaderGraphMaterial = modelComponent.materials.first as? ShaderGraphMaterial else { return } // Modify modelEntity as needed
Mar ’24