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Is there a way with XCode 15.2 or 15.3 to use RealityKit without VisionOS
I start a project for iPad/iPhone and I set SwiftUI - RealityKit and I can’t get the build to compile. I do nothing but create a project and hit run. So I am wondering if it’s even possible to run RealityKit on just an iPad anymore. I then tried to use Reality composer to import a basic cylinder shape to my project and that wouldn’t run either. So I am wondering how to get a 3D model into my iPad app so that the user can interact with it. Thanks for any help
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401
May ’24
XCode Cloud asking to be set up, but it's already set up.
I was trying to update my workflow but Xcode shows me this: However when I push up to my testFlight branch it goes through and does everything as it's supposed to. I even got an email saying that everything was successful. If I try to go through the process of setting up XCode Cloud it will just have the spinning indicator forever and I have to force quit Xcode. Any suggestions on how to fix this? I am running Xcode 15.2
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360
May ’24