I'm having the same problem, and I've even updated to iOS 14.1 and Xcode 12.1.
Any resolutions?
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Now that I take a closer look, it appears as though there is a black screen flashed in between the launch screen and the first scene of my game. How do I rid of this black screen?
I think this may be where things are going wrong, but I don't quite understand how to fix it. I get a white screen, then the launch screen, then a black screen, then my app begins
2020-11-02 16:54:30.375829-0800 Ridleys Rona Run[6224:947255] fopen failed for data file: errno = 2 (No such file or directory)
2020-11-02 16:54:30.375952-0800 Ridleys Rona Run[6224:947255] Errors found! Invalidating cache...
2020-11-02 16:54:30.384005-0800 Ridleys Rona Run[6224:947255] fopen failed for data file: errno = 2 (No such file or directory)
2020-11-02 16:54:30.384067-0800 Ridleys Rona Run[6224:947255] Errors found! Invalidating cache...
I'm also new to Xcode and having a similar issue. I can get a launch screen to work, but in between my launch screen and the opening screen of my app, the screen flashes black.
Have you worked out your issue? If so, how?
Thanks!
Hey @Claude31
Thanks so much for all this info. I've reduced my launch screen down to 29 KB, but I'm still having trouble. I'll keep messing around with the sizes, but do you have any other suggestions based off of this (I'm not sure if it's relevant, but I did take note of it in Xcode)?
2020-11-06 16:41:18.179046-0800 Ridleys Rona Run[17764:2781073] fopen failed for data file: errno = 2 (No such file or directory)
2020-11-06 16:41:18.179100-0800 Ridleys Rona Run[17764:2781073] Errors found! Invalidating cache...
2020-11-06 16:41:18.221445-0800 Ridleys Rona Run[17764:2781073] Unbalanced calls to begin/end appearance transitions for <UIViewController: 0x109e0e1f0>.
2020-11-06 16:41:18.222099-0800 Ridleys Rona Run[17764:2781073] Unbalanced calls to begin/end appearance transitions for <SDLuikitviewcontroller: 0x109e57fc0>.
2020-11-06 16:41:18.222171-0800 Ridleys Rona Run[17764:2781073] Unbalanced calls to begin/end appearance transitions for <SDLuikitviewcontroller: 0x109e57fc0>.
2020-11-06 16:41:18.222194-0800 Ridleys Rona Run[17764:2781073] Unbalanced calls to begin/end appearance transitions for <SDLuikitviewcontroller: 0x109e57fc0>.
2020-11-06 16:41:18.222242-0800 Ridleys Rona Run[17764:2781073] Unbalanced calls to begin/end appearance transitions for <SDLuikitviewcontroller: 0x109e57fc0>
@Claude31 I used a third party program, Stencyl, to build my app, so I'm not entirely sure how to show that aspect of the code, but I can send you my logs from running on the third party program (which runs through Xcode when building on my iPhone). Would that be helpful?
Thank you so so much
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Xcode Logs - https://developer.apple.com/forums/content/attachment/ee0c3707-5cf8-4a52-b544-76d857669a3a
I exported the logs via Xcode so hopefully that helps.
I've noticed that it seems to be missing images in an image set known as "Launch Screen". I'm not entirely sure of this sets purpose as the launch screen is a storyboard ad derives its images from a set known as "splash". On previous builds via xcode, I've deleted the empty image set, "Launch Screen," which obviously removes the warnings/errors, yet does not solve the issue of the black screen in between the launch image and the first display of my opening scene.
I hope this helps - thank you so much!!!
Hey @Claude31 !
Any suggestions based off of my logs? Anything else I can provide that might help?
Thanks again!
I created a Recurring leaderboard and it has gone live. I want to remove it and replace it with a Classic leaderboard - is this possible? is there any way I can end up with a Classic leaderboard instead? My app is very new
I seem to be running into the same error, but I can't find the files mentioned above. Any tips? Thanks!
Update: Was able to locate com.apple.amp.itmstransporter and deleting the file entirely worked well for me