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Referencing instance method 'setValue(for:to:)' on 'Array' requires that 'Task' conform to 'PersistentModel'
I am trying to add into @Model this class: @Model class Test: Identifiable { var id: Int var tasks: [Task] = [] init(id: Int, tasks: [Task]) { self.id = id self.tasks = tasks } } while Task is a simple struct struct Task: Identifiable { var id: String var name: String init(name: String) { self.id = UUID().uuidString self.name = name } } And I am getting this 3 errors: Referencing instance method 'setValue(for:to:)' on 'Array' requires that 'Task' conform to 'PersistentModel' and Referencing instance method 'getValue(for:)' on 'Array' requires that 'Task' conform to 'PersistentModel' and Referencing instance method 'setValue(for:to:)' on 'Array' requires that 'Task' conform to 'PersistentModel' exactly for the line in the Test class: var tasks: [Task] = [] which opens hidden code as following: { init(newValue) accesses (_$backingData) { _$backingData.setValue(for: \.tasks, to: newValue) } get { _$observationRegistrar.access(self, keyPath: \.tasks) return self.getValue(for: \.tasks) } set { _$observationRegistrar.withMutation(of: self, keyPath: \.tasks) { self.setValue(for: \.tasks, to: newValue) } } } Is it not possible to have an array as part of the new @Model SwiftData approach? Is there a simple fix for it that I cannot find out?
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1
2.7k
Aug ’23
Custom SCNGeometrySource does not produce correct geometry
I tried simplest example to use .polygon type: let vertices: [SCNVector3] = [ SCNVector3(-1,  0, 0),   SCNVector3( 0,  1, 0),   SCNVector3( 1,  0, 0) ] let indices: [Int32] = [3, 0, 1, 2] let indexData = NSData(bytes: indices, length: MemoryLayout<Int32>.size * indices.count) as Data let element = SCNGeometryElement(data: indexData, primitiveType: .polygon,    primitiveCount: 1,     bytesPerIndex: MemoryLayout<Int32>.size) Now when I try simple vertex source as let vertexSource = SCNGeometrySource(vertices: vertices) All works well. However when I use NSData it does not work: let data = NSData(bytes: vertices, length: MemoryLayout<SCNVector3>.size * vertices.count) as Data let vertexSource = SCNGeometrySource(data: data, semantic: .vertex,     vectorCount: vertices.count,     usesFloatComponents: true,    componentsPerVector: 3,     bytesPerComponent: MemoryLayout<CGFloat>.size,     dataOffset: 0,    dataStride: MemoryLayout<SCNVector3>.stride) I need to use NSData approach later on but I want to understand what is wrong in this simplest example. Any help is appreciated. Just to complete it: let geometry = SCNGeometry(sources: [vertexSource], elements: [element]) let node = SCNNode(geometry: geometry) // to ignore orientation problem node.geometry?.firstMaterial?.isDoubleSided = true
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0
934
Jan ’22