Looks like a great workaround.
Is this working well in prod for you?
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Thanks for the work around. Does this have any consequences when distributing your app to the App Store?
Does this mean it needs to be resolved in the Swift Packages you include and not in Xcode? There are many other packages out there with the same issue.
I tried that, but no luck unfortunately :(
It seems to happen with Xcode 14, when I install Xcode 13 and run Xcode 13's xcbuild it works correctly.
It would be great to have Any iOS simulator device back in the list of available devices so we can build our packages for generic iOS simulators again..