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Reply to Is there a way to add a fading trail or stroke to a moving SKSpriteNode?
You could use an SKEmitterNode and change the settings so hit looks like a trail. To make a new emitter node, choose File -> New and search "SpriteKit Particle File". Name it Trail Here are the settings I would set: Texture: spark (this is one of apple's defaults, but you can use your own) Emitter: birthrate: 20, maximum: 0 Lifetime: start: 8, range: 0 Position: All of these fields set to 0 Alpha: 0.6, range: 0, speed: -0.06 Scale: 1, range: 0, speed: 0 Rotation: All these fields set to 0 Color Blend: factor: 1, range: 0, speed: 0 To use it in code: let emitterNode = SKEmitterNode(fileNamed: "Trail") // or whatever you named your file Add it to the node you want to have a trail: yourNode.addChild(emitterNode) Hope this helps!
Sep ’20