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Reply to 3D Procedural generation at runtime
Hi @heckj Thank you for such a detailed explanation. It seems I will go with SceneKit and will hope apple will not kill it in a year or two. Building my app for iOS(IPad) and Mac Plus SceneKit has a lot of helpful things like, camera controller, mesh flattening and so on… Does it uses ECS as well or only RealityKit? What you mean by SceneKit being quirky with Swift? Btw here is what I am building https://www.thebrief.space
Jul ’22
Reply to 3D Procedural generation at runtime
Thank you! I am actually coming from Unity. I have built a prototype in it. The reason I am switching to native is to be able pencilKit and native UI. Plus in future AR. It is hard to choose between SceneKit and RealityKit. RealityKit had ECS similar to Unity and procedural meshes. But SceneKit has better camera controls (orbit, zoom etc). Plus it has mesh flatten for static mesh. Not sure ReallyKit has something similar. Just wondering how hard is it to use different features from different frameworks? Is it even a good practice? Or if I will continue with Unity did Apple had good examples of using Unity as a Library with native SwiftUI. Maybe something from WWDC ? Thank you 😊 Completely forgot to share what I am building. It might give some context. https://www.instagram.com/p/CPYbq7YgrJU/?igshid=YmMyMTA2M2Y=
Aug ’22