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Reply to [VisionOS] Can't import RealitKit/RealityKit.h for custom shader materials
I'm also having this issue when compiling a target that has both iOS and visionOS as supported platforms. My iOS renderer uses CustomMaterial and my visionOS renderer uses ShaderGraphMaterial. I was hoping I could use a compiler flag per platform, but the Metal compiler doesn't seem to like that. #if !os(visionOS) #include <RealityKit/RealityKit.h> #endif Gives error Token is not a valid binary operator in a preprocessor subexpression.
Feb ’24