Hi Quinn, thanks for the insight! The reason for deviating from the approach in the link was to explore some of the new features with @Observable and converting projects which previously used ObservableObjects. It seems that most classes can be converted quite easily, but this is a case where it takes a deeper understanding to adjust to the new approach.
I am new to all this (AVPlayer, Observable, Concurrency), but the solution I ended up implementing to represent Play state is to just look at the rate and return a bool, since AVPlayer just adjust the rate from 0.0 / (> 0.0) to Pause/Play.
.receive(on: DispatchQueue.main)
.sink { [weak self] rate in
Logger.funcUpdate("Rate changed to: \(rate)")
if rate == 0 {
self?.isPlaying = false
} else {
self?.isPlaying = true
}
}
.store(in: &subscriptions)
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So strange, my app also showed a large increase in Other errors starting in September. There are no logs available for any of these errors, which is also odd.
Have you found any insight into the issue?