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Metal shader for mutliple clipping plane
I am using [[clip_distance]] in the VertexOut as below in a metal shader: struct VertexOut { float4 position [[position]]; float4 color; float clip_distance [[clip_distance]]; }; It is working fine for single plane. But my requirement is multiple planes, I want to clip from 2 sides. In this reference post https://developer.apple.com/forums/thread/69701, that we can have multiple clip planes as array as below: float clip_distance [[clip_distance]] [2]; But when I use it, xcode gives error regards to structure of Vertex Out in the fragment function as below Type 'VertexOut' is not valid for attribute 'stage_in' Is there any structure change for this? Can anyone please help with a solution for using multiple clip planes?
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Apr ’23