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Code signing generated with wrong version
I have some issues linking some frameworks when I run my iOS application. The issue comes as code signing version is not supported. I use Carthage for the dependency management. It links the framework then has the copy-framework script where it copies to the framework and does the code signing. For code signing it does the same thing codesign --force --sign ****** --preserve-metadata=identifier,entitlements path_to_framework The CodeDirectory for some frameworks after signing is 20200 and for others 20400. Obviously 20200 is not supported anymore hence the issue, although I don’t under why does it assign an old version number to it when it's been signed the same way in Big Sur. I have Xcode 12.3 and using Big Sur 11.4. Framework where it’s not working: Executable=********/Frameworks/FirebaseCore.framework/FirebaseCore Identifier=com.firebase.Firebase-FirebaseCore Format=bundle with generic CodeDirectory v=20200 size=226 flags=0x0(none) hashes=1+3 location=embedded Signature size=4886 Signed Time=18 Jun 2021 at 16:15:27 Info.plist entries=7 TeamIdentifier=******** Sealed Resources version=2 rules=10 files=1 Internal requirements count=1 size=196 Framework where the code signing works properly: Executable=********/Frameworks/RxSwift.framework/RxSwift Identifier=io.rx.RxSwift Format=bundle with Mach-O universal (arm64) CodeDirectory v=20400 size=74833 flags=0x0(none) hashes=2332+3 location=embedded Signature size=4886 Signed Time=18 Jun 2021 at 16:16:07 Info.plist entries=21 TeamIdentifier=******** Sealed Resources version=2 rules=10 files=0 Internal requirements count=1 size=176 Any idea what the issue can be?
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0
3.3k
Jun ’21
Picture in Picture stops audio when phone locked
AVPlayerViewController has the functionality to keep playing the audio when the app is backgrounded or the device is locked. Obviously picture in picture improves this when the app is backgrounded but we lose the functionality when the device is locked as it stops the audio. The user can hit play on the lock-screen to continue playing but doesn't seem to be ideal. Is there any way around this or is the expected behaviour?
3
0
2.9k
Oct ’20
Picture in Picture stops audio when phone locked
AVPlayerViewController has the functionality to keep playing the audio when the app is backgrounded or the device is locked. Obviously picture in picture improves this when the app is backgrounded but we lose the functionality when the device is locked as it stops the audio. The user can hit play on the lock-screen to continue playing but doesn't seem to be ideal. Is there any way around this or is the expected behaviour?
1
0
700
Oct ’20