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Reply to Rotate an entity in VisionPro
I am looking for the exact solution. My Entity rotates around myself (the standing position of the person wearing Vision Pro), and not on its own axis. I want Entities to rotate on their own axes. Let me know if you figure this out. Just for the context, I can rotate Entities on their own only if it's a WindowGroup with a volumetric type. So if I define my Space like this: WindowGroup(id: "hello") { Hello() } .windowStyle(.volumetric) .defaultSize(width: 1, height: 1, depth: 1, in: .meters) it works, and my Entity rotates on its own axis with this code .rotation3DEffect(.radians(currentrotateByX), axis: .y) But if I declare the space like this: ImmersiveSpace(id: "hello") { Hello() } it starts rotating around me.
Mar ’24