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Reply to SKTexture mipmaps on a 3x device?
Also, you can of course create your 3x texture at, say, 2048x2048 px. Then everything is clearly mipmappable on a 3x device, but not on a 2x or 1x device. My assumption here is that you'll want all textures to have the same point size, to keep the measurements in SpriteKit the same.
Apr ’20