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Error with: Binding, ForEach and TextField
I have been trying to use the new @Binding capabilities in SwiftUI but every time I make a ForEach and pass binding values, when the TextField changes, the keyboard unfocuses the Field. struct ContentView: View {     @State private var texts: [String] = ["Orange", "Apple"]          var body: some View {         NavigationView {             List {                 ForEach($texts, id: \.self) { $text in                     TextField("Fruit", text: $text)                 }             }             .navigationTitle("Fruit List")         }         .navigationViewStyle(.stack)     } } That is what I have tried, is there an error in my implementation or is it just a bug? My Mac: MacMini 2020 - M1 16GB Xcode 13.0 - (13A233) Project Built - for iOS 15
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1.8k
Sep ’21
Trouble with SwiftUI and SwiftPlaygrounds
When using certain elements the app will tell me that there’s an error, even though there isn’t, the elements are: List NavigationView Spacer OutlineGroup I’ve been searching and trying to fix it, but I have not been able to find a solution. Also the @State variables do not update the UI I leave my code below, in case theres an error with it and not Swift Playgrounds // 1 - Import ARKit, RealityKit, PlaygroundSuppor import ARKit import RealityKit import SwiftUI import PlaygroundSupport // 2 - Create ARView let arView = ARView(frame: .zero, cameraMode: .ar, automaticallyConfigureSession: true) // 3- Create simple AR cube to place in scene let saturn = MeshResource.generateSphere(radius: 0.15) let ring = MeshResource.generatePlane(width: 1, depth: 1, cornerRadius: 0.5) var ringMaterial = SimpleMaterial() ringMaterial.baseColor = try! MaterialColorParameter.texture(     TextureResource.load(named: "ring.PNG")) var saturnMaterial = SimpleMaterial() saturnMaterial.baseColor = try! MaterialColorParameter.texture(     TextureResource.load(named: "2k_saturn.jpg")) let saturnEntity = ModelEntity(mesh: saturn, materials: [saturnMaterial]) let ringEntity = ModelEntity(mesh: ring, materials: [ringMaterial]) saturnEntity.addChild(ringEntity) let anchorEntity = AnchorEntity(plane: .horizontal) anchorEntity.name = "My Cube" anchorEntity.addChild(saturnEntity) arView.scene.addAnchor(anchorEntity) // 4 - Generate collision shapes saturnEntity.generateCollisionShapes(recursive: true) // 4(b) - Intall Gestures arView.installGestures([.translation, .rotation, .scale], for: saturnEntity) // 5 - Create extensions of ARView to enable longPressGesture to delete AR object extension ARView {     func enableObjectRemoval() {         let longPressGestureRecognizer = UILongPressGestureRecognizer(target: self, action: #selector(handleLongPress(recognizer:)))         self.addGestureRecognizer(longPressGestureRecognizer)     }          @objc func handleLongPress(recognizer: UILongPressGestureRecognizer) {         let location = recognizer.location(in: self)                  if let entity = self.entity(at: location) {             if let anchorEntity = entity.anchor, anchorEntity.name == "My Cube" {                 anchorEntity.removeFromParent()                 print("Remove anchor" + anchorEntity.name)             }         }     } } // 5(b) - Create enableObjectRemoval() function to add longPressGesture recognizer arView.enableObjectRemoval() struct ContentView: View {     @State private var showView = false     @State private var selection = 0     @State private var showARView = false     @State var selectedPlanet: PlanetModel          var body: some View {         Button("Show me") {             self.showView.toggle()         }         .fullScreenCover(isPresented: $showView) {             HStack {                 ARViewContainer().ignoresSafeArea(.all)                     .frame(maxWidth: showARView ? .infinity : 0)                 NavigationView {                     VStack {                         HStack {                             selectedPlanet.image                                 .resizable()                                 .scaledToFill()                                 .frame(width: 150, height: 150)                         }                         List {                             ForEach(planets) { planet in                                  if selectedPlanet.name != planet.name {                                     NavigationLink(destination: PlanetDetailedView(planet: planet)) {                                         PlanetView(selectedPlanet: selectedPlanet, thisPlanet: planet)                                     }                                 }                             }                         }                     }                     .toolbar {                         ToolbarItem(placement: .navigationBarLeading) {                             Button(action: {                                 withAnimation {                                     self.showARView.toggle()                                     print("Show AR View Toggle: \(showARView)")                                 }                             }) {                                 Label("Show AR View", systemImage: "arkit")                             }                         }                     }                     .navigationBarTitle("Solar System", displayMode: .inline)                 }                 .navigationViewStyle(StackNavigationViewStyle())             }         }     } } struct PlanetView: View {          let selectedPlanet: PlanetModel     let thisPlanet: PlanetModel          var body: some View {         HStack {             thisPlanet.image                 .resizable()                 .scaledToFill()                 .frame(width: 100, height: 100)             Text(thisPlanet.name)                 .padding(.leading, 15)                 .font(.title)             Spacer()             Button(action: {                              }) {                 Label("Switch Planet", systemImage: "arrow.left.arrow.right")             }         }     } } struct PlanetDetailedView: View {          let planet: PlanetModel          var body: some View {         ScrollView {             planet.image                 .resizable()                 .scaledToFit()                 .frame(height: 150)         }         .navigationBarTitle(planet.name)     } } struct ARViewContainer: UIViewRepresentable {     func makeUIView(context: Context) - ARView {         let newARView = ARView(frame: .zero)         return arView     }          func updateUIView(_ uiView: ARView, context: Context) {              } } PlaygroundPage.current.setLiveView(ContentView(selectedPlanet: planets[0])) And the PlanetModel is below. import SwiftUI public struct PlanetModel: Identifiable {     public var id = UUID()     public var name: String     public var image: Image     public var distanceToSun: Float          public init(_ name: String, image: UIImage, distanceToSun: Float) {         self.name = name         self.image = Image(uiImage: image)         self.distanceToSun = distanceToSun     } } public let planets = [     PlanetModel("Sun", image:  imageLiteral(resourceName: "Foto 3.png"), distanceToSun: 0),     PlanetModel("Earth", image:  imageLiteral(resourceName: "Foto 1.png"), distanceToSun: 1),     PlanetModel("Mars", image:  imageLiteral(resourceName: "Foto.png"), distanceToSun: 1.5),     PlanetModel("Jupiter", image:  imageLiteral(resourceName: "Foto 2.png"), distanceToSun: 5.2),     PlanetModel("Saturn", image:  imageLiteral(resourceName: "Captura.PNG"), distanceToSun: 9.5) ]
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874
Mar ’21
Error adding Image on Swift Playgrounds on iPad
Problem I’ve been prototyping recently on the iPad using Swift Playgrounds, but I can’t add an image to the project, I click on the plus sign to add an Image then from the camera Roll, but nothing happens. Parameters I am on the Public Beta 8 for iPadOS The project template is “Playgrounds for XCode” Doesn’t matter where in the code or if in a new file, the error continues
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327
Sep ’20