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Hello fellow developers, I am currently exploring the functionality of the UsdPrimvarReader node in Shader Graph Editor and would appreciate some clarification on its operational principles. Despite my efforts to understand its functionality, I find myself in need of some guidance. Specifically, I would appreciate insights into the proper functioning of the UsdPrimvarReader node, including how it should ideally operate, the essential data that should be specified in the Varname field, and the Primvars that can be extracted from a USD file. Additionally, I am curious about the correct code representation of a Primvar in USD file to ensure it can be invoked successfully. If anyone could share their expertise or point me in the right direction to relevant documentation, I would be immensely grateful. Thank you in advance for your time and consideration. I look forward to any insights or recommendations you may have.
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by TimFoster.
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