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Reply to Export USDZ With Unlit Shader From Maya
Thx for the feedback! I should mention that I actually talked with one of my contacts at Substance 3d specifically about this. I am able to use multiple UDIMs, but keep as a single texture set. This way, I can paint over the seams of 14 hand-defined UV chunks, each with 4k baseColor maps with baked lighting. This enables me to re-project higher, 8K images from the drone and handheld Nikon footage, to make the ground texture that more detailed. I added to my previous RCP navigation->industry standard feedback. :) Fingers crossed!
Aug ’24
Reply to Export USDZ With Unlit Shader From Maya
Thank you for the quick reply! Regarding the UDIM workflow, do you have any suggestions for an alternative approach? I was told that the developers mentioned it would be no problem with multiple 4K maps, which these large environments need to ensure crisp textures (at least up close and within a 50-100 feet radius). I will look into the first 2 options presented immediately. Option 3 is good to be aware of, but I'd need to work with a programmer familiar enough to execute it. Side note while I have your attention - is there any way in RCP to combine camera Orbit, Dolly and Pan into a single command assessable via Option+Right/Middle/Left mouse click, exactly similar to how Maya works? This would be a huge improvement for quick navigation. :)
Aug ’24