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WatchOS simulator - Cannot play sounds while iPhone simulator works
Hello, everyone, I have a problem I'm stuck with and have been trying to solve without success for the past 2 weeks. I am developing a SwiftUI application for Apple Watch which for now I am only running on the simulator. This application has to play sounds but unfortunately so far without success for Apple Watch simulator. When I tap the button on the application running on the Series 9 (45mm) simulator with watchOS 10.2. I cannot hear any sounds on my MacBook Pro. This happens for all Apple Watch simulators I have in my MacBook. The same exact code works on the iPhone 15 simulator with iOS 17.2 and I hear the file 1.mp3 from MacBook Pro speakers and also from bluetooth hearphones, if I connect them. The code is this import SwiftUI import AVFoundation struct ContentView: View { @State var audioPlayer:AVPlayer? @State var isPlaying : Bool = false var body: some View { VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Hello, world!") Button("Play"){ if let path = Bundle.main.path(forResource: "1", ofType: "mp3") { let fileUrl = URL(fileURLWithPath: path) do{ try AVAudioSession.sharedInstance().setCategory(AVAudioSession.Category.playback) try AVAudioSession.sharedInstance().setActive(true) audioPlayer = AVPlayer(url: fileUrl) guard let audioPlayer = audioPlayer else { return } audioPlayer.play() } catch { } } } } .padding() } } Thanks for your support!
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Apr ’24