Hi,
we've been developing an iOS game using OpenGL ES, trying running compatible iOS app on Vision Pro Simulator on M1 Mac, but we met a strange EXC_BAD_ACCESS crash in glDrawElements(), while the app run normally on ios or ipad simulators with the same developing environment. The stack like following:
Our Mac is a Mac Studio(2022) with Apple M1 Max and MacOS 14.1.2.
Xcode: Version 15.3 (15E204a)
Simulator OS: Vision OS 1.1