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Reality converter adding rigid shading to mesh
Whenever I transfer a rigged object from blender to Reality Composer (via "GLB" --> Reality Converter --> "USDZ") I face an issue in which unnecessary shading appears along edges of some polys. This issue ONLY occurs when the object is connected to a rig (as demonstrated in the images posted below). I found that converting GLB --> USDZ via "echoAR" does not share this problem. Has apple addressed this issue? I'd prefer to use reality converter if there is a solution.
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Aug ’21