Hi,
since iOS16, my app has a huge performance problem. Generating the map overlay now takes about a minute on an iPhone 12 Pro (before iOS16 about 3s). In my app I have hundreds of different MKPolygons which are colored different. For each Polygon an individual MKOverlay is generated. I actually know, that this might be the problem (hundreds of overlays), but I don't know how to merge all the polygons with one color in one single mkoverlay.
Does anyone has a hint how to do this or an other idea how to solve this issue?
Post
Replies
Boosts
Views
Activity
Hi guys,
I'm working on an Apple Watch app which fetching data from a properitary bluetooth sensor. Now, I'm struggeling with the idle/standby mode of the watch, because the watch needs to react on the bluetooth data (sending haptic notifications on certain sensor events).
Is there a way to prevent the watch going in idle mode / standby programmatically? Or is there a way to hold the bluetooth connection to the sensor in case watch is going in standby?
Kind regards,
Walter